Dust Hakida Referat

Dust Hakida Referat

In From Dust, the tribe can learn songs from ancient relics, in this case 'repel water' allows a village to survive a unharmed. In From Dust, players assume a god-like, first-person perspective from which they manipulate an environment in an effort to save and enlighten a and help them to seek their lost knowledge. With a spherical cursor, the user controls certain types of matter in real time. Lava cools to form solid rock, vegetation propagates in soil and spreads naturally once a village is built, and moving water quickly the terrain.

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Physical changes to the world occur extremely rapidly, allowing players to restructure islands within minutes. Campaigns in From Dust are structured as a sequence of missions, whereby completing certain objectives expedites the tribe's progress and bestows additional powers, such as the capacity to jellify water. Tribal alert the player to natural disasters, notably and, shortly before they occur. These disasters can be inhibited through creative, physical manipulation of the environment: a tsunami can be jellified, extinguished, and lava flows diverted. Although there is no 'explicit sandbox' mode, Chahi stated that each mission features a distinct map, which the player can return to and manipulate further. From Dust has the option of two main game modes, one being the Story mode, the other a Challenge mode.

The former consists of a sequence of missions which play through the story of a lost tribe who are using the player (who controls 'The Breath') to travel to different levels in an attempt to discover what happened to their old tribe. By helping the tribe to find the different totems scattered on a map, they can begin constructing their village next to the totem. Players can also send tribespeople to look for magical stones, which will grant them the ability to manipulate the world, by repelling water and fire for example.

Right in front of the boarding gate for international flights is a sunken area, which will be a 2,000-square-meter garden showing Chinese culture and characteristics such as the silk, tea, china, landscape and classic garden. Now the main body of the five corridors connected to the main terminal has been completed, and a phoenix opening its wings has taken shape. The five corridors all embrace such a display. Zhivotnie kotorie zaneseni v krasnuyu knigu moldovi The new airport project got starte a year ago.

When the tribe successfully builds villages next to every totem, a portal will open and the player can proceed into the next map. These maps become more and more challenging as players progress.

New elements, such as trees that erupt in fire, and plants that explode, are introduced in later levels. Challenge mode employs similar gameplay to that of the Story mode. The difference is that the gameplay for Challenge mode is faster-paced, offers more puzzles, and sacrifices any storyline in this mode.

It consists of 30 levels and players must fulfill certain conditions before succeeding. Each level lasts only a few minutes, offering more exciting, yet harder, gameplay. The time needed for players to complete a level is recorded in an online leaderboard which can be viewed by other players. Story [ ] From Dust 's story revolves around a tribe which has lost the knowledge of their ancestors - The Ancients.

They find themselves located in unknown territory. To solve this problem, the tribe gathers and summons 'The Breath', controlled by the player, hoping that it will help them to communicate with nature. However, after the summoning, the tribe desperately want answers to their questions, and have a strong desire to recover the lost knowledge. The Breath then guides the tribe to different totems allowing them to perform rituals and to construct villages and settlements. A passage will unlock and allow the tribe to discover new lands and places. After discovering and journeying through islands of different characteristics, the tribe, with the help of The Breath, have overcome numerous natural disasters including tsunami and volcanic eruption.

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The tribe follows the path of The Ancients, yet their lands are nowhere to be found. By the last island, the players are given the chance to place the totem around the island and create and form their own island.

After placing the final totem, the tribe reaches the place for the final ritual. After the ritual is completed, the entire island collapses and reshapes and sinks into the sea, leaving only the passageway above sea level. After the tribespeople pass the gateway, they realize that they have returned to the first island where they began their journey. The story ends with the narrator saying 'And here we are, as on the first day.' Development [ ]. 's eruption inspired Chahi to develop a game based on nature.

Following the completion of Heart of Darkness in 1998, Chahi left the to explore other interests, and subsequently developed a passion for. In the past, Chahi self-produced video games, as the PC market was -orientated. However, the independent game's importance diminished by 2006, so Chahi decided to work with a publisher instead. He presented the concept to in 2006. According to Chahi, it was not difficult to convince Ubisoft to fund the project, though initially there was hesitation and the proposal was rejected. After the company reversed its decision, the team spent approximately two years meeting with the key people within Ubisoft; development properly began in January 2008.

Dust Hakida Referat
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